Dark Contract with the Eternal Darkness
Trap Continuous

Dark Contract with the Eternal Darkness

  • Archetype:
  • D/D

  • View:
  • 5423




While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 48
Deck 53

Dark Contract with the Eternal Darkness — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 53 · Meta: provisional
  • Primary role: Floodgate / Control · Secondary: Utility

Why it scores here

The card's value is a conditional protective floodgate: while the controller has 2 D/D cards in the Pendulum Zones, the opponent cannot target face-up monsters with Spell/Trap effects, Tribute them, or use them as Fusion, Synchro, or Xyz material. It does not build a board or generate card advantage (0 of 11 recorded combos show it as a starter, searched, or material piece), and its once-per-turn 1000 self-damage is a real cost. Its strong presence across D/D/D lists (about 88% of the 400 decks) confirms it is a reliable staple inside that theme, but that frequency does not raise the score, and its conditional text limits portability to other homes.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap that depends on the controller already holding 2 D/D pendulum cards, which D/D/D lines usually reach; no searcher or starter route is recorded (verified text, observed deck inclusion, combos starter role 0).
Combo & Conversion 40 Appears in all 11 recorded combos, but never as starter, searched, material, or payoff, and it adds no board of its own; the average power index of 63.1 belongs to the boards, not this card (observed combos, inferred role).
Resource Economy 20 No draw, search, or refuel; its only resource effect is recurring self-damage of 1000 per Standby Phase (verified text).
Effect & Interaction 60 Blocks Spell/Trap targeting, Tribute, and Fusion/Synchro/Xyz material use against face-up monsters under a pendulum condition, a useful but narrow floodgate (verified text).
Material Utility 5 A trap card that is never used as material, so the body contributes nothing here (verified text).
Resilience & Flexibility 35 Face-up continuous trap with no self-protection, so Spell/Trap removal can take it out; the protection also does not cover monster-effect interaction (inferred from text).
Deck-Building Efficiency 65 One slot in most lists (1.01 average copies, 397 of 400 decks run one), no garnet, and the only restriction is the D/D pendulum requirement already met in its home decks (observed decks, verified text).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 53, Meta = provisional. Modifiers: Recurring self-damage (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects face-up monsters from Spell/Trap targeting, Tribute, and Fusion/Synchro/Xyz material use under a clear pendulum condition
  • Runs as a single slot with no garnet cost and is included in most D/D/D lists
  • Appears in every recorded combo board, showing it fits the theme's board-building lines

Weaknesses

  • Protection needs 2 D/D cards in the Pendulum Zones, so it is off in lines that cannot set that up
  • Protects only three interaction types: monster effects and direct destruction are not stopped by the text
  • Recurring 1000 self-damage each Standby Phase is a real cost at low life points
  • Continuous trap with no self-protection, so Spell/Trap removal can take it out

Counters / choke points

  • Spell/Trap removal or destruction aimed at the face-up trap itself (inferred: the card does not protect itself)
  • Monster-effect targeting and monster-based removal, which the text does not stop (inferred from the three listed restrictions)

Best use

Single-copy protective floodgate in pendulum-based D/D lines, played to shield field monsters once the 2 D/D pendulum condition is met. Decks: D/D/D (archetype 671), D/D/D (archetype 235), D/D/D (D.D.) (archetype 500), Dark Contract, Spirit Message. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous trap text: 2 D/D cards in the Pendulum Zones block opponent Spell/Trap targeting, Tribute, and Fusion/Synchro/Xyz material use on face-up monsters; Once-per-turn Standby Phase effect: take 1000 damage; Combo role counts: starter role 0, searched-for role 0, material role 0, payoff role 0
  • Observed: Present in 400 of 400 recent decks, with 1.01 average copies (397 decks run one copy); About 88% of decks are D/D/D archetypes (52.8% + 22% + 7.2%); Appears in all 11 recorded combos, average power index 63.1; Usage statistics: 100% inclusion in Spirit Message and Dark Contract lines, about 60% in D/D/D lines
  • Inferred: Its power comes from conditional protection of the board, not from building a board or card advantage; Its restrictions do not cover monster-effect interaction or direct destruction of the trap itself
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 11 recorded combos, with no searched-for role or material role hits, so combo conversion rests on thin data No rulings or FAQ data for the pendulum condition or interaction with face-down or set monsters Only one guide mention, with no ranking data (top-card data shows not top card)











https://metaduelist.com/
Top